Project Alfheim Ragnarok Online Calc

A Ragnarok Online Classic (pre-Renewal) calculator for the server Project Alfheim, updated by tnab, able to simulate characters in PvM, PvP and MvP environments.
Report bugs and suggestions through Discord to: tnaab


Notes:
This calculator is a pure "copy" of rocalc, which was being updated by kurimet.
He gave me permission to download and modify rocalc to fit the changes done on Alfheim.
Reminder that the calculator is not 100% accurate to the results in-game. Use it as a guideline, but to test accurately, use the test server.
This was not made in collaboration with any GM's from Alfheim, so don't bug them if there's any errors.

(A) Changelog 2025-02-01
• Changed Cursed Jackknife from having Melee random options to having Special random options.

(A) Changelog 2025-01-30
• Equipment/cards that use the bDoubleRate script no longer stacks additively with Double Attack (does not affect Vigilante Bow).
• Added Attack Skills to Mutating Prisoner, Zombie Guard, and Warden Kades.
• Fixed Demon of Vitality having DEF and MDEF swapped.
• Fixed Attack Interval of Triple Attack being able to go below 0.2 seconds.

(A) Changelog 2025-01-12
• Removed "headgear Hidden Slot Enchant" as it does not exist on Alfheim.
• Added Mine Worker's Vest, Mine Worker's Backpack, Spurred Boots, Bull Hat, and all new Adventurer weapons.
• Added a new enchant option to headgear, selectable only for the current enchantable headgears (Ribbon, Bull Hat, Safety Helmet, and Unicorn Horn).
• Added enchants to Mine Worker's Vest, Mine Worker's Backpack, and Spurred Boots.
• Added 'enchants' to Mine Worker's Pickaxe. These enchants are added in the same place as random options, as they have different levels.
• The Vigilante Stole, Suit, Shoes, and Frontier Boots can apply their enchants in the random options field, as they are the same.
• Added enchants to Adventurer's Weapons.
• Added 4 Soft DEF to each Paradise Gear.

(A) Changelog 2025-01-09
• Slightly adjusted magic damage calculation, so it should be more accurate to in-game (around 0-1% difference).
• Removed "Save" in the name of build saves.
• Fixed Lord of Vermillion being a bundle of 4 hits instead of a bundle of 20 hits.

(A) Changelog 2025-01-05
• Fixed Monk and Champion being able to wear Repentance.
• Added skills to Polluted Spider Queen.
• Fixed Flaming Wand only increasing Fire Ball skill damage by 1% per refine instead of 5% per refine.
• Fixed Unicorn Horn not having new item effects applied.

(A) Changelog 2025-01-02
• Fixed scaling of Increase SP Recovery and made it available to all Acolyte classes.
• Increased Spread Shot's skill ratio from 100 + 10 * Skill Level -> 100 + 32 * Skill Level.
• Increased Spread Shot's CRIT scaling on its skill ratio from 0.5% per CRIT to 3% per CRIT.
• Fixed Desperado damage decrease with Poem of Bragi not disappearing when using Intensive Aim (Stacks consumed).
• Added Muspellskoll (Nightmare).
• Added refine bonus to Vigilante Shoes.
• Fixed Kihop being additional to skill ratio instead of being multiplicative to base damage.
• Fixed Crit Damage not being applied to any damage while SLS Union is active.
• Fixed Wild Rose unintentionally giving 3 INT.
• Fixed HP thresholds being slightly incorrect for Hatred of the Sun, Moon, and Stars.

(A) Changelog 2024-12-23
• Added Thunderproof Shadow Shoes.
• Added Kiel Hyre card.
• Added Sheriff's Left and Right Badge.
• Added License to Clown.
• Added Muspellskoll (Easy) and Muspellskoll (Hard).
• Character gains 50% Cast Time and Cast Delay reduction when choosing Muspellskoll (Easy), which functions the same as Poem of Bragi.
• Added Rata Card effect under "Temporary Card/Item active Effects".
• Fixed Survivor's Shoes MATK refine requirement not being tied to the combo.
• Fixed Calf Anaconda missing 5% ASPD.
• Fixed Calf Python's After-cast Delay reduction being 5% instead of 10%.
• Added Metal Stick + Falcon Muffler combo.
• Added Mine Worker's Pickaxe + King's Manteau combo.

(A) Changelog 2024-12-21
• Changed Elite Buffalo Bandits from Fire 2 -> Fire 4.
• Made changelogs on main page collapsible.

(A) Changelog 2024-12-20
• Implemented all monster changes in patch A4.
• Added new weapons and equipment from the patch.
• Added new monsters and cards from the patch.
• Added Rock Ridge Fields and Mines as locations.
• Applied the following changes from the Acolyte and Priest rework:
  • Reduced Increase AGI's max skill level from 10 -> 5.
  • Reduced Blessing's max skill level from 10 -> 5.
  • Reduced Heal's max skill level from 10 -> 5.
  • Reduced Angelus' max skill level from 10 -> 5.
  • Angelus now also grants 100 HP per skill level.
  • Reduced Increase SP Recovery's max skill level from 10 -> 5. (not implemented yet)
  • Added Resurrection as an attack skill to Acolyte, Monk, Champion, and Super Novice.
  • Demon Bane no longer gives mastery attack, but instead gives 0.5% increased physical damage to Demon and Undead race monsters per skill level.
  • Added Suffragium to list of Passive & Self-casted Skills to Priest and High Priest. This counts as the self-applied Suffragium and has higher priority over the Suffragium under "Supportive / Party Skills".
  • Removed Holy Light (Soul Linked) from list of Attack Skills on Priest and High Priest.
  • Changed Holy Light modifier from 125% -> 300% on Acolyte, Monk, Champion, Rogue, and Stalker.
  • Changed Holy Light modifier from 125% -> 625% on Priest and High Priest.
  • Added Holy Light under debuffs which makes the monster take 10% increased holy property magic damage from the caster.
  • Added Judex to list of Attack Skills on High Priest.
  • Added Duple Light to list of Attack Skills on High Priest.
  • Increased LUK scaling on Turn Undead from 0.1% per LUK -> 0.3% per LUK.
  • Capped success rate on Turn Undead at 70%.
• Applied the following changes to Night Watch skills and Intensive Aim effects:
  • Increased Hasty Fire in the Hole's skill ratio from 175 * Skill Level -> 200 * Skill Level.
  • Increased Basic Grenade's skill ratio from 100 + 60 * Skill Level -> 100 + 80 * Skill Level.
  • Desperado deals 65% less damage when Poem of Bragi is active.
  • Added CRIT scaling to Spread Shot, it's skill ratio is increased by 1% per 2 CRIT, up to 100 CRIT (50% increase).
  • Added 2 second after-cast delay to Spread Shot.
  • Damage bonus when consuming a mastery increased from 25% -> 50%.
  • Mission Bombard's cooldown reduction when using 10 stacks IA increased from 50% -> 80%.
  • Tracking's damage bonus vs normal monsters when using 10 stacks IA increased from 100% -> 200%.
  • Tracking's damage reduction when using 10 stacks IA increased from 75% -> 90%.
  • Gatling Berserk's 10 stacks IA now grants an additional 10% ASPD.
  • Rapid Shower's cast delay reduction when using 10 stacks IA increased from 75% -> 90%.
  • Rapid Shower's DEF pierce when using Rifle Mastery increased from 25% -> 50%.
  • Full Buster's DEF pierce when using Rifle Mastery increased from 25% -> 50%.
  • Tracking's fixed cast time reduction when using Revolver Mastery increasde from 25% -> 50%.
• Applied the following bug fixes and additional changes:
  • Fixed Aura Blade's mastery ATK not being affected by elemental modifiers.
  • Fixed Grand Cross not being affected by magic damage % modifiers.
  • Fixed Chain Action affecting CRIT chance and DPS of Rapid Fire and Tracking.
  • Fixed all Alchemist brewing having a 5% lower success rate than intended.
  • Fixed Service for You's SP Cost reduction not showing in the "SP Cost of skills" tab in "Other Info".
  • Fixed Asprika only giving 30% resistance to all elements on melee attacks instead of all attacks.
  • Fixed Contaminated Sting having 35 DEF and MDEF instead of 30 DEF and MDEF.
  • Fixed Sigrun's Wings not giving Night Watch 1 DEX.
  • Fixed certain locations having wrong notes associated with them.
  • Fixed Magmaring Card not giving +15 CRIT against Plant race monsters.
  • Fixed a slight error in Asura Strike's ATK ratio.
  • Fixed Dark Cross not working.
  • Fixed Guardian Staff missing a slot, and not properly giving HP on refine.
  • Fixed Forest Shoes not being equipabble by every class.
  • Fixed a bug with the Combat Simulator not properly working when selecting Emperium as an enemy, when using an attack that is not Basic Attack or Gravitation Field.
  • Fixed Frozen Gargoyle being Large instead of Small, DEF being 35 instead of 30, and MDEF being 45 instead of 35.
  • Fixed Slug Shot having an ATK ratio of 8100% instead of 8000%.
  • Fixed Shield Boomerang and Shield Chain's damage formulas (still need to confirm in-game).
  • Added sorting monsters by DEF, MDEF, Ice Pick value (DEF + VIT), and average number of hits required to kill.
  • Increased number of save slots to 200.
  • Added Slaughter to Two-Handed Axe weapon list.
  • Added a text field next to Saved builds, where you can name your saved build.
  • Added monster's level to the information displayed about the monster in the Combat Simulator.
  • Added 1% Undead race resistance to Skull Ring.
  • Added 10% Heal damage to Undead monsters to Skull Ring and Skull Ring [1].
  • Added "Beast Strafing + Double Strafe" to Hunter and Sniper's Attack Skills list.
  • Added "Estin + Esma" to Soul Linker's Attack Skills list.
  • Added "Estun + Esma" to Soul Linker's Attack Skills list.
  • Adjusted the items with the bDoubleRate script to be additional with Double Attack chance of the Double Attack skill.
  • Removed Varetyr Spear from Charge Basilisk's Attack Skills list, due to not knowing the skill ratio.
  • Removed Bradium Earring, Ring, and Brooch from the Accessory item list.
  • Added Attack Skills (excluding renewal/custom skills) to the following monsters:
    • Airship Assault monsters
    • OGH Abbey monsters
    • OGH Step monsters
    • OGH Churchyard monsters
    • OGH Prison 2 monsters
    • Celine Kimi
    • Muspellskoll

[Read all previous changelogs]

OPTIONS

Calc's theme:
RO server:
Equipment job restrictions (this will clear equip, cards, and stats)
Equipment Level restrictions
Equipment slot restrictions
Equipment Card slot restrictions
All Cards everywhere (with bugs)
Increase ASPD cap to 193

(icon)Save & Load

(Local Saves are located in your device, just like cookies)


(icon)Your Character

Stats ( remaining Status Points: 48 )
Base Lvl (auto-adjust)
Job Lvl
Class
Adopted
Race & Size Demi-Human & Medium
Body Element Neutral1
STR + 0
AGI + 0
VIT + 0
INT + 0
DEX + 0
LUK + 0
Max HP 40 DEF 0+1 HIT 2
Max SP 11 MDEF 0+1 Perfect Hit 0
HP Regen 1 Real MDEF 0+1 Critical 1
SP Regen 1 ATK 1+0 Critical Shield 1.2
ASPD 150.3 Real ATK 1~1 Flee 2
Mov. Speed 100 % MATK 1~1 WOE Flee 1
Perfect Dodge 1.1
Equipment & Cards
Weapon:
Refine:
Attribute:
Shadow Weapon
 
(no weapon) [0]
(click to show/hide)
ATK: 0 Weapon Lvl: 1 Req. Lvl: 0 Weight: 0
Other Info
Additional Enchants & Manual Edits on Player
(click to show)

(icon)Buffs, Items and other stuff

Passive & Self-casted Skills
Supportive / Party Skills
(click to show)
Food / Speed Potions / other Items
(click to show)
Guild Skills
(click to show)
Music and Dance Skills
(click to show)
Miscellaneous Effects on Player
(click to show)
Additional Effects
(click to show)

(icon)Combat Simulator

Place: Sort:
Enemy:
Level Max HP 1 BaseExp 1
AGI 0 ATK 1~1 JobExp 1
VIT 0 DEF 0 + 0 Race Demi-Human
INT 0 MDEF 0 + 0 Element Neutral1
DEX 0 100% Hit 21 Size Medium
LUK 0 95% Dodge 76 Type Normal
All Damage Skills
Player Attack Skills:
Player's Hit Ratio 81.2%
Attack Element Neutral (100% vs Neutral1)
Weapon/Skill Size Modifier 100% (Bare Hand vs Medium)
Critical damage (Critical rate) 1 (1.1%)
Minimum Damage 1
Average Damage 1
Maximum Damage 1
Time/Hit
0.993 seconds
Damage Per Second 0.82
Minimum Number of Hits 1
Average Number of Hits 2
Maximum Number of Hits Infinite (no 100% hit)
Average Battle Duration 1.98 seconds
Enemy Attack Range:
Enemy Attack Skills:
Enemy Attack Element:
Player's Dodge Ratio 21.86%
Additional Dodge Ratio 0%
Enemy Attack Element Neutral (100% vs Neutral1)
Minimum Damage Received 1
Average Damage Received 1
Maximum Damage Received 1
Average Dmg Received (w/dodge) 0.78
Number of Enemies attacking you:
Minimum delay between Active Skills:
Ping to server: ms
Environment:
Defense Investment (custom): [WoE Zone only]

Debuffs on Enemy
(show)
Buffs on Enemy
(click to show)
Manual Edits on Enemy
(click to show)