• Implemented all monster changes in patch
A4.
• Added new weapons and equipment from the patch.
• Added new monsters and cards from the patch.
• Added Rock Ridge Fields and Mines as locations.
• Applied the following changes from the Acolyte and Priest rework:
• Reduced Increase AGI's max skill level from 10 -> 5.
• Reduced Blessing's max skill level from 10 -> 5.
• Reduced Heal's max skill level from 10 -> 5.
• Reduced Angelus' max skill level from 10 -> 5.
• Angelus now also grants 100 HP per skill level.
• Reduced Increase SP Recovery's max skill level from 10 -> 5. (not implemented yet)
• Added Resurrection as an attack skill to Acolyte, Monk, Champion, and Super Novice.
• Demon Bane no longer gives mastery attack, but instead gives 0.5% increased physical damage to Demon and Undead race monsters per skill level.
• Added Suffragium to list of Passive & Self-casted Skills to Priest and High Priest. This counts as the self-applied Suffragium and has higher priority over the Suffragium under "Supportive / Party Skills".
• Removed Holy Light (Soul Linked) from list of Attack Skills on Priest and High Priest.
• Changed Holy Light modifier from 125% -> 300% on Acolyte, Monk, Champion, Rogue, and Stalker.
• Changed Holy Light modifier from 125% -> 625% on Priest and High Priest.
• Added Holy Light under debuffs which makes the monster take 10% increased holy property magic damage from the caster.
• Added Judex to list of Attack Skills on High Priest.
• Added Duple Light to list of Attack Skills on High Priest.
• Increased LUK scaling on Turn Undead from 0.1% per LUK -> 0.3% per LUK.
• Capped success rate on Turn Undead at 70%.
• Applied the following changes to Night Watch skills and Intensive Aim effects:
• Increased Hasty Fire in the Hole's skill ratio from 175 * Skill Level -> 200 * Skill Level.
• Increased Basic Grenade's skill ratio from 100 + 60 * Skill Level -> 100 + 80 * Skill Level.
• Desperado deals 65% less damage when Poem of Bragi is active.
• Added CRIT scaling to Spread Shot, it's skill ratio is increased by 1% per 2 CRIT, up to 100 CRIT (50% increase).
• Added 2 second after-cast delay to Spread Shot.
• Damage bonus when consuming a mastery increased from 25% -> 50%.
• Mission Bombard's cooldown reduction when using 10 stacks IA increased from 50% -> 80%.
• Tracking's damage bonus vs normal monsters when using 10 stacks IA increased from 100% -> 200%.
• Tracking's damage reduction when using 10 stacks IA increased from 75% -> 90%.
• Gatling Berserk's 10 stacks IA now grants an additional 10% ASPD.
• Rapid Shower's cast delay reduction when using 10 stacks IA increased from 75% -> 90%.
• Rapid Shower's DEF pierce when using Rifle Mastery increased from 25% -> 50%.
• Full Buster's DEF pierce when using Rifle Mastery increased from 25% -> 50%.
• Tracking's fixed cast time reduction when using Revolver Mastery increasde from 25% -> 50%.
• Applied the following bug fixes and additional changes:
• Fixed Aura Blade's mastery ATK not being affected by elemental modifiers.
• Fixed Grand Cross not being affected by magic damage % modifiers.
• Fixed Chain Action affecting CRIT chance and DPS of Rapid Fire and Tracking.
• Fixed all Alchemist brewing having a 5% lower success rate than intended.
• Fixed Service for You's SP Cost reduction not showing in the "SP Cost of skills" tab in "Other Info".
• Fixed Asprika only giving 30% resistance to all elements on melee attacks instead of all attacks.
• Fixed Contaminated Sting having 35 DEF and MDEF instead of 30 DEF and MDEF.
• Fixed Sigrun's Wings not giving Night Watch 1 DEX.
• Fixed certain locations having wrong notes associated with them.
• Fixed Magmaring Card not giving +15 CRIT against Plant race monsters.
• Fixed a slight error in Asura Strike's ATK ratio.
• Fixed Dark Cross not working.
• Fixed Guardian Staff missing a slot, and not properly giving HP on refine.
• Fixed Forest Shoes not being equipabble by every class.
• Fixed a bug with the Combat Simulator not properly working when selecting Emperium as an enemy, when using an attack that is not Basic Attack or Gravitation Field.
• Fixed Frozen Gargoyle being Large instead of Small, DEF being 35 instead of 30, and MDEF being 45 instead of 35.
• Fixed Slug Shot having an ATK ratio of 8100% instead of 8000%.
• Fixed Shield Boomerang and Shield Chain's damage formulas (still need to confirm in-game).
• Added sorting monsters by DEF, MDEF, Ice Pick value (DEF + VIT), and average number of hits required to kill.
• Increased number of save slots to 200.
• Added Slaughter to Two-Handed Axe weapon list.
• Added a text field next to Saved builds, where you can name your saved build.
• Added monster's level to the information displayed about the monster in the Combat Simulator.
• Added 1% Undead race resistance to Skull Ring.
• Added 10% Heal damage to Undead monsters to Skull Ring and Skull Ring [1].
• Added "Beast Strafing + Double Strafe" to Hunter and Sniper's Attack Skills list.
• Added "Estin + Esma" to Soul Linker's Attack Skills list.
• Added "Estun + Esma" to Soul Linker's Attack Skills list.
• Adjusted the items with the bDoubleRate script to be additional with Double Attack chance of the Double Attack skill.
• Removed Varetyr Spear from Charge Basilisk's Attack Skills list, due to not knowing the skill ratio.
• Removed Bradium Earring, Ring, and Brooch from the Accessory item list.
• Added Attack Skills (excluding renewal/custom skills) to the following monsters:
• Airship Assault monsters
• OGH Abbey monsters
• OGH Step monsters
• OGH Churchyard monsters
• OGH Prison 2 monsters
• Celine Kimi
• Muspellskoll